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Rimworld best weapons 1.011/10/2023 ![]() ![]() It can be useful for relics, which will be a legendary weapon of choice. A weapon that's 1 quality higher will be superior in almost all cases. This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. ![]() More breakpoints and numbers with and without this gene can be seen at #Further zeushammer comparison. A zeushammer of the same quality can hit the arm, destroy the shoulder, and destroy the torso in the process. While this means that the high quality monoswords can now one-shot the torso, this only makes the overkill mechanics more relevant. These differences are heavily exacerbated by the Strong melee damage gene, which increases the damage/hit of both weapons. As these pawns are unable to be one-shot nearly as easily, the monosword's wins through its superior base DPS. Persona monoswords of the same quality are better against larger pawns like elephants and centipedes. This is due to a combination of overkill mechanics and the ability to one-shot. A masterwork persona zeushammer is better against non- tough humans - regardless of armor - and human-sized pawns like the scyther. But at high quality, the damage spread becomes very important.Ironically, this means that swords are better against centipedes. Monoswords are definitely superior against larger targets, where organ destroying is no longer a factor. The zeushammer, while unable to one-shot humans, can take out many body parts in 1 hit, resulting in roughly similar performance. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor. At normal quality, these factors aren't too important.Therefore, the following comparisons can be made: While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway. While the monosword's Cut damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. ![]() It can still destroy large body parts like the head, arms and legs. Note that, due to body part protection mechanics, the zeushammer cannot actually one-shot the torso, the largest body part (usually). A masterwork zeushammer deals just under 45 damage per swing. Zeushammers attack slower, but deal more damage per hit. While the monosword is better at pure DPS, persona zeushammers have 2 key advantages over monoswords: Unless fighting against the empire's absolute best soldiers, both weapons' AP are so high that armor is not a concern. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". ![]() The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. When compared to the zeushammer, a persona monosword of the same quality has higher raw DPS against all mechanoids, as well as human targets up to (and including) marine armor. For sake of comparison, the zeushammer's EMP effects will be ignored until a footnote at the end. The persona zeushammer is the biggest competitor to the persona monosword for "best melee weapon". With 90% AP on its main attack, a normal persona monosword will completely pierce any mechanoid's hide, and pretty much ignore power armor up to recon and poor marine.Ĭomparison to persona zeushammers The persona monosword is the most powerful melee weapon in the game in terms of base DPS, arguably the best overall, and a complete upgrade to regular monosword. The AP still scales with quality, but does not scale with the Weak or Strong Melee Damage genes. Namely it has a base AP of 90%, as opposed to the 41% that would be automatically calculated from weapon damage. Instead it simply has excellent stats, coupled with an extraordinarily high AP for its Point and Edge attacks. Unlike other ultratech weapons, the monosword has no special mechanics. Persona weapons are also superior to their baseline versions in terms of combat. It also has a randomly generated custom name. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.Įach individual persona weapon has a certain combination of traits, listed in #Persona traits. The bond remains broken if the wielder is resurrected, though they can relink with the weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The weapon must be destroyed for a wielder to bond to another persona weapon. Persona weapons form a psychic bond with the first wielder that equips them. ![]()
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